Thank you for your advice about using the special variable "colsmalldistance" when running CopperCube in "Physics simulation" mode.Īs mentioned in the documentation, I added this behavior in the "scene" node : "Before first drawing do something" -> "action" -> "Set or Change a Variable" -> "hashtag man.colsmalldistance" -> "value = 0.005". SmTPCAMERA.Player = ccbGetSceneNodeFromName("Player2") Something like this and using 'when a key is pressed do something' action: Thank you for your insightful comment, That would be a smart workaround, since you can seamlessly take control of the different nodes at runtime by changing the smTPCAMERA.Player variable. experienced smnmhmdy's TPC version 1.2 to be working perfectly, maybe you could check your other additional behaviors again? Of course that would increase the game's data amount on the other hand. The only workaround I know of also to be found among the forum would be the exchanging of identical character clones but with different attached (weapon) objects combined as single mesh. Unfortunately it doesn't work, at least not without that nasty lagging issue being a real show stopper in that department. Regarding the attached pistol lagging behind the players animation movements: Attaching additional custom objects to skeletal nodes of animated meshes seems to be a very promising, useful & desired feature in CopperCube. The ability to overwrite animations by external means & customizable Run and Jump keys are great improvements! So after shortly trying version 1.2 I must admit that in the meantime you have developed your script so very awful well that I think it should be recommended the initial basis for nearly every third player & FPS game to be made with CopperCube when it comes to initializing player, camera & animations control for your project - again my heartfelt thanks and sincere admiration! I'm thinking maybe if I hide the gun when walking it won't matter anymore. Tried the new version and seemed like the mouse was messed up and the player was hard to control turning the wrong way etc Also you're right, The pistol lags behind the player, I don't think my behavior is causing this issue but I'll look into it. Let me know what you guys think Try the new version and see if you can get it working the way you want. Just make sure to reset the camera (detach my behavior, refresh the plugin list then re attach it to your camera) Added customizable Run and Jump keys (just like the movement keys) Added the ability to turn off the behavior's movement and animation handlers (so that you can set up your own animation or movement behavior and have them not get overridden by this behavior) See the demo ccb file to learn more about it. Added an ability to overwrite the animations by external means (Actions like "When a key is pressed => Set the animation of a scene node" etc.) for a certain amount of time (customizable using 'externalAnimationWindowMs' property) before the behavior's own animation handler kicks in and takes control again. Added Jump functionality (customizable using 'jumpSpeed') Just updated the behavior, here's what's new: METASEQUOIA CAMERA MOVEMENT DOWNLOADThirdperson Camera and Player Controller + Download Ambiera Forum > CopperCube > Announcements and Showcase
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You’ve heard of the man, the myth, and the legend. CEO of a large import company for Italian wines, his Triple A movement works with wine domains that carry out their craft in line with the motto “Agricoltori, Artigiani, Artisti” (Growers, Artisans, Artists).Ĭe critère concerne les millésimes récents.Want to get to know Old Rip Van Winkle quick-like? You’ll get cozy with this brand in a hurry. Triple A is a manifesto put together by the Italian Luca Gargano back in 2001. However, given that there is no official body to issue the natural wine label, it is based on winemakers’ statements.Ī label used for natural wines that adhere to a precise and demanding set of criteria. Wines which are produced without any added sulfur (or almost any) and with no other inputs. These estates may have adopted biodynamic principles (non-certified) or simply no longer use chemical products. The "environmentally friendly" designation refers to estates practising environmentally friendly wine-growing techniques, but that have not opted for certification or who are still in the process of converting to organic agriculture or biodynamics. The "sustainable" designation covers all estates certified for using sustainable or High Environmental Value (level 3 Environmental Certification) techniques. They are accredited by one of the bodies approved by the Ministry of Agriculture, such as Ecocert. The "organic" designation covers all estates certified for using organic methods. This designation applies to recent vintages. All wines produced by biodynamic methods are also certified as organic. They are accredited by one of the two official bodies, Demeter or Biodyvin. The "biodynamic" designation covers all estates certified for using biodynamic methods. See the blog article for more information. These designations apply to recent vintages (the date of certification, if known, is specified in the estate description). The "Growing/vinification type" designation covers certified wines produced by biodynamic or organic methods, sustainably produced wines, and "environmentally friendly" wines that are not officially certified.
I frequently get asked what are benchmarks for retention after one day or one week….Ignore the benchmarks. Josh Elman, who helped grow user bases of products like Twitter, Facebook, and LinkedIn, explains the value of uncovering your power users’ stories: As Chamath Palihapitiya explains, a keystone like “7 friends in 10 days” was something to frame a user experience around, a simple representation “of what it was to both capture core product value, to define what it meant to be able to onboard into a product … and then to basically iterate around that.” Find Your Power Users When you understand what your users value, you can look closer into how they behave and begin testing out various theories as you search for your Aha! moment. Once users add contacts, or invite friends, or perform actions in your app, they’re more likely to stick around for weeks. They’re quantitative goals in that they represent a succession of behaviors or events. “7 friends in 10 days” worked as a signpost despite being imprecise, and that comes back to the fact that Aha! moments themselves aren’t that precise. When you walk in with a vague mandate, you don’t. When you walk into your office with an explicit, measurable goal written on a whiteboard, then you know exactly what you need to do to be successful. The point of codifying their Aha! moment as “7 friends in 10 days” was to give the team a unifying goal to shoot for. “8 friends in 11 days” or “9 friends in 12 days” could have been just as successful. The Growth team at Facebook, for example, have been open about the arbitrary nature of getting users to precisely “7 friends in 10 days.” The number is an estimation, a signpost. One problem with the Aha! moment framework is that it can come off as overly reductionist. By devoting their efforts to bringing more new Facebook users to their Aha! moments, the Growth team grew Facebook to a billion users worldwide. Much of Facebook’s growth in the ensuing years came about because they were able to take that knowledge and leverage it. You judge whether and how this happens on a product-by-product basis, but the end-result you’re looking for is usually conversion or long-term retention. The Aha! moment is the point in the user experience where your product’s value becomes clear to your users. Hitting 7 friends (in 10 days) became Facebook’s Aha! moment. Gauge the site’s performance.Have you heard of Facebook’s “7 friends in 10 days” rule?Įarly on in the life of the company, the Growth team discovered that a Facebook user who added 7 friends within their first 10 days in the app was far more likely to stick around for the long-term. Take your site for a test drive to ensure your target audience is hitting the right Aha Moments. Yeah, that can turn an Aha Moment into an “Oh” moment. But we all know how easily that Aha moment can turn sour if something on the site is jacked up - something as seemingly innocuous as finding the company’s phone number, for instance. The idea spurs a chain reaction that ends in a nuclear burst of creativity and innovation.Īs customers visiting a website, it’s that sweet moment when we realize that the site offers exactly what we’ve absolutely needed. Then someone shouts out an idea and everyone snaps to attention, recognizing the idea as brilliant. Picture it, we’ve all been at the same thing for a while, slumped over dozens of sketches. At that moment, she’s seen the future as you’ve described it and all the awesome possibilities it will bring.Īnother Aha Moment can happen during brainstorming sessions. Then the client will slightly lean her head back and smile. Say you’re with a client in a strategy meeting, and you will blaze through our plans for the client’s project. Can I Get An “Aha!”Īha moments happen fast. That’s wicked! Guess that means we’ve got a lot of pumped gray matter around our offices. Get this, a study shows that a third of a second right before the Aha Moment people have an explosion of high-frequency brain waves - the kind associated with some super-charged processing of information, says WebMD. The folks at WebMD report that your brain becomes a hotbed of electrical activity during an Aha Moment. A lightbulb might not be far from the truth. Eureka! To turn a cliche, the lightbulb goes off and shines bright. The moment of truth where everything - the idea, the process, and the situation - clicks. Then a chemical lightning bolt bursts between sleepy neurons and WHAM! You’ve got it. We’re talking about when you’d pound hard at the keyboard on an essay that was due at 7 a.m. Remember those days in college when you’d stay up all night? No, not that night the cop caught you stealing that stop sign. It’s when you have a sudden insight or realization at a certain point in time, during an event, or during an experience. The nuts and bolts: An Aha Moment is where a previously incomprehensible problem or concept is suddenly understood. What you can do is, identify the apps that are of the same category and put all of them inside a folder. If you have trouble locating apps on your home screen, then this tip will help you a lot. Creating folders to store apps of the same category Hiding apps on your iPhone does help a lot in organizing your home screen but there are also some other cool ways that you can utilize to make things a little bit more clutter-free. Tips to organize apps on your home screen Obviously, you’d still be able to see it once you open the folder and swipe to the next page. By doing this, you’re hiding the app from displaying on the home screen because only the apps on the first page of the folder are displayed. Step 4: Drag the particular app to the next page of the folder by sliding it to the right. Step 2: Open the folder and hold the particular app until this menu appears: This will create a folder (or if you have an existing folder, then you can use that too). Step 1:On your home screen, hold and drag the app that you wish to hide on top of another app. This method is more like a hack rather than a complete solution, but it’s still useful, especially if you don’t wish to completely remove the app from the home screen. When you want to unhide it in the future, you can just tick the page again and it’ll appear back. Just uncheck the page you’d want to hide and tap on “Done”. Step 3: A collection of your pages appear in the form of thumbnails. Step 2: Tap on the dots that appear on the bottom. Step 1: Tap and hold on to an empty area of your home screen until all the apps start shaking. In that case, you can hide an entire page from your home screen that contains all the apps that need to be hidden. If you feel like there are a lot of apps that you wish to hide, then hiding them one by one can be a little bit time-consuming. You also won’t receive any notifications from the app. Now, the particular app will be hidden and will not appear on the search.
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